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Operations questions from the confused Coyote
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<p>Staging to Piedmont Local</p><p>One local:</p><p>A Scrap yard. One Gondola. You can load this with scrap. This Gondola load could return to Staging and on to a foundry off layout to be converted to metal materials to the specifications required by your D industry "Bolt and Screw Factory" This gondola can return empty. If you loaded this on monday morning and it was picked up monday afternoon, it can arrive at the Foundry (Somewhere out there in the world), be unloaded tuesday am and returned to you on Wed. am.</p><p>B You can either bring in petroleum products that are consumed by your town like Gasoline, Diesal and perhaps Kerosene. Your industry says "Supplier" so I dont know what you would want to ship out. Im guessing Heavy Oil for Bunker Fuel in shipping or other similar consumers. You can put a 10,000 gallon single dome tank car for each type of liquid. Since I see room for two cars on that spur, I see a Single Dome inbound Diesal and perhaps a twin or triple dome with Leaded gas, kerosene and lube oil.</p><p>C Shipping warehouse. All warehouses need boxcars. Lots of them. They dont care what is on the boxcar itself. I see room for one, maybe two boxcars of 40' length. Maybe the town of Peidmont has a operation (Off railroad, not visible or modeled in your space) that is within a short trucking distance away. You would want hardware, general store stuff, plumbing fixtures, electrical stuff, small canned items like WD40 etc etc etc. Anything that you can think of that fits in a 40' boxcar with perhaps several men or a forklift availible to move it. You can load it inbound, or have it load out. If you wanted to get really fancy, have that warehouse support other towns and industries on your railroad with loads to and from. (Internals)</p><p>D Bolt and Screw Factory. I bet you might want to park a empty gon there and have it collect shavings. Boxcars can take away finished bolts and screws of all kinds to the outside world. They can deliver tools, replacement machinery parts or even entire machines can be loaded and sent out for overhaul. You would want loads of leather gloves, protection if any for your factory workers. Maybe a Tank car of lube or a covered hopper of additive that can be used to help finish the metals on the bolts and screws. Perhaps a boxcar of paint now and then. They definately would want boxes, carboys (Metal containers capable of being moved by forklift) and strap iron, clamps, staplers etc etc to control the assortment of bolts and screws being produced. Even empty cardboard boxes inbound to be filled with these little things to shipping out to all the hardware stores in your area or out into the world off layout. (Those bcardboard boxes might arrive from a printer ready to be filled with product)</p><p>So far the local's conductor has inbound to Peidmont:</p><p>One Gondola<br />One or Two tank cars (or more)<br />One or two Boxcars<br />Gon (Coils or bar stock of metals), Box, Flat (MAchinery, metals stock), covered hopper (Sand, additives etc) Any of these, all at once or just different loads at different times as needed by your factory.</p><p>Swapping out each of the 4 Peidmont industries with a empty or load of a similar car type according to what you have on your operations plan. I see a potential for at least 6 cars, maybe as many as 10.</p><p>Since your green track at Peidmont is about 7 feet long or so, you can support it with a complete local for peidmont while leaving the blue short run around free to get cars to and from the 4 industries.</p><p>Once you were finished at Peidmont, your local has a choice. Return to staging and ternimate there until the next ops session (Next workday) or you may choose to go to the next town (Garnet) and take care of those industries that can use loads generated by Peidmont. Once you gathered the Garnet outbounds you can either continue to staging via the wye or you can execute a runaround your train and put the caboose on the other end to return to staging via Peidmont in the afternoon.</p><p>Suddenly that little railroad local has a LOT of work to do doesnt it?</p><p>I would think that you can support one train to Peidmont, another for Garnet keep them seperate that way.</p><p>Your Garnet local will have it's own list of things needed by that industry.</p><p>Both locals can have a dispatcher to keep them apart.</p><p>Or perhaps you prefer one big train to handle Peidmont, then Garnet and return to staging but I dont know if you have sufficent capacity (Sidings etc) and it would be more fun to run two trains at once (Two operators) or one at a time in a specificed order for that day's work at each town.</p><p>That's an idea for Peidmont, I left Garnet alone because I did not want to get this post TOO big.</p>
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