johncolley,
The usual problem with momentum is that you need signals to warn one of trains ahead...and the size of your blocks needs to relate to the deceleration momentum.
For example, at my club we have detection, but no signalling (yet, but it's coming). Each mainline detection block is about 15 feet long. If it takes longer to stop than 15 feet at track speed at our club, then there's too much momentum. If you set your momentum to be 100% realistic (a mile long freight going 60mph takes one mile to stop), then you'd have to have 60 feet in real life to stop your freights. There's not too many layouts that can handle that.
Then there's the human factor. Over the past 5 years or so with our current layout, we've had many rear-end collisions because someone stops in front, and the person behind can't see or doesn't notice. And that's with no momentum at all. If every one started putting momentum in, I can only guess at the carnage that would result.
21st Century Limited,
Oh, yeah, there's a lot of that attitude. But then one runs into the "it's my railroad and I'll do what I want!" reasoning (with which there is no reasoning).
I think with a lot of people that they would get bored if they tried to Operate very realistically. They want to see the trains run, not the slow, slow progession to track speed. And then there's switching cuts of cars. Imagine a model railroader pausing to pump up a string of cars empty of air? I think it's the same in most "usable" or "playable" hobbies.
For example, there's a great video showing a large R/C B-29 on YouTube. It drops an X-1 rocket plane and everything (the Superfortress uses 4 chainsaw engines). For all that, however, the video also shows the B-29 model doing outside loops, flying upside down, etc. If a real B-29 did that, it'd be scattered all over the ground in little tiny pieces.
Another example is TrainSim. I've gotten bored being an engineer on that game. Of course, I get bored just running model trains, too.
Paul A. Cutler III
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Weather Or No Go New Haven
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