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Normal DCC // Arduino // LCC?
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<p>[quote user="gregc"]</p> <p> </p> <div class="quote-header"> </div> <blockquote class="quote"> <div class="quote-user">BMMECNYC</div> <div class="quote-content">Each layout is kind of like a fingerprint electrically. I think the how will (and possibly should) be left up to the individual manufacturers (to an extent).</div> </blockquote> <div class="quote-footer"> </div> <p> </p> <p>I think that most signaling falls into just a few very common patterns. A system can provide these common pattern as well as customizable methods for describing more complicated situations, if the don't already.</p> <p> </p> <div class="quote-header"> </div> <blockquote class="quote"> <div class="quote-user">BMMECNYC</div> <div class="quote-content">The longest leg I have found with signaling is the actual learning how prototype signaling works, so that I can figure out which system best fits my railroad needs, then I can condense that into something useable on a model railroad.</div> </blockquote> <div class="quote-footer"> </div> <p> </p> <p>Did you see Bruce Chubb's 14 part article on signaling in RMC? Some of the articles were pretty long. In his book on how to operate a railroad the signaling chapter was only 15 pages.</p> <p> </p> <p> </p> <div style="clear:both;"> </div> <p>[/quote]</p> <p>I saw the 14 part article. I kind of felt like every other one after the first 5 was a CMRI sales pitch/detailed how do to that with CMRI. Which, while interesting, was not 100% useful to me.</p> <p>I started making a truth table for an Arduino based signaling system (something that need not be done with LCC), and found that if you wanted to write one sketch that you could load onto a bunch of unos, you needed to cover every possible condition, even incorrect hook up of inputs/outputs, so that you can throw error codes. Huge pain, and very time consuming. Personally I prefer configuring each individual situation separately.</p>
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