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The Old Dog's manifesto on layout design

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The Old Dog's manifesto on layout design
Posted by exPalaceDog on Tuesday, July 3, 2007 8:59 AM

The Old Dog's manifesto on layout design

 

  • 01) First, and perhaps most important, model railroading is a hobby. Building and operating a layout should be an exercise in relaxation, not stress management. Trying to execute a complex schedule with a large number of trains on a limited amount of track maybe a little TOO realistic.
  • 02) In addition, the layout must be small enough for the owner to maintain and operate alone, but maybe provide "interesting" operation for any additional operators who happen to be available. Note that "too large" is as much a measure of complexity as brute size. A smaller layout with a good deal of complex track work can be worse then a larger layout. Also, try to avoid trying to do too much in a limited space.
  • 03) Even the best layout design will fail if it is built in an undesirable space. Also note that making any needed improvements will probably be a good deal easier if it is done before the bench work is started.
  • 04) A layout design is basically trying to fit a one dimension object into a two plus dimension space.
  • 05) A railroad is like the old debate joke, "Our opponents case is like a male bovine, a point here, a point there, and a good deal of b*ll in between." This factor helps mitigate the above factor. In other words, a railroad can be viewed as a dashed line; points of interest usually are separated by a good deal of boring track.
  • 06) A layout design should provide a series of "stages" (foot lockers) (fish bowls) separated by "green rooms", hidden sections, this will allow the views are framed to limit observation to the desired elements and prevent observation of the undesired elements. This will also make the back drop easier to paint since it will limit the angle it can be viewed from. This also will allow better control of the layout lighting which can allow numerous "interesting" effects like varying the time of day. The layout should appear as if one was in a building and viewing the layout (railroad) through a window.
  • 07) A layout should be built in sections or modules that are small enough to be easily removed from and/or inserted into the layout and taken to the work bench by one person. It is a good deal easier to work on the wiring for a module while it is sitting on its side on the bench. This can also keep messier operations like doing plaster scenery out of the layout room and in the shop.
  • 08) A layout design should hide the unrealistic aspects of a layout such as overly sharp curves and steep grades from view yet allow them to be accessed easily when required. Since almost all model railroad curves are "overly sharp", this means they will probably need to be hidden in most cases.
  • 09) A layout design should insure that any track that will see any use can be easily accessed. This probably means that the depth of any "stage" needs to limited to about two feet.
  • 10) A layout design should allow for adequate aisle space for the operators as well as the trains. Operators (engineers) will need space to follow their trains and space to stand while switching or waiting for meets. Operators occupying fixed positions such as tower operators, station agents, and yard master will also need space to work. A work area for the dispatcher out of sight of the layout may be desirable. Also, there may need to be areas for off duty operators and visitors to watch while remaining out of the way.
  • 11) Don't overlook the need to access items such as gas meters, electric meters, and fuse boxes. If the layout must share space with items such as a water heater and/or a furnace, consider the need to be able to service and maybe replace them. Also consider the need to be able to operate any windows in the room. Even if you don't plan to use them regularly, you may want to be able to open them while painting or doing plaster work.
  • 12) A layout design should allow each operator (engineer) to follow their train with the need to back track. For example, if the layout is "E" shaped, the route should go around the outside of the middle leg, not punch through it.
  • 13) A layout design should avoid "duckunders" if possible. If one is necessary, make it as high as possible to keep the bending to a minimum. Lift outs and swing gates tend to be maintenance "headaches".
  • 14) A layout design must allow adequate track length to connect the levels with reasonable grades, say not over four percent.
  • 15) A layout design should make the best use of the available space. This probably means a design with multiple levels.
  • 16) A layout design probably should be limited to three levels, one at eye level when seated on a low stool, one at eye level when seated on a high stool, and one at eye level when standing. The upper level needs to be low enough to allow the operator to view cars on the back track when cars are on the front track.
  • 17) A layout design should allow adequate spaces between levels for access, say sixteen inches.
  • 18) Background Item, this is a matter of opinion, but to the Old Dog, modeling a first class premier primary mainline passenger train would require about ten cars (Mail, Baggage, three Pullmans, Dinner, three more Pullmans, and Observation car). The assumption is that six Pullmans would be required to generate enough patronage for the Dinner and Observation car. In HO that is about ten feet plus say one and half feet for the locomotive. To look correct, a regular freight would need to be say one and half times or two times longer, say fifth teen or twenty feet, thirty to forty cars long. On the other hand, an accommodation passenger train on a branch line or secondary mainline might be as short as two cars (Combination Mail, Baggage, and Smoker plus a Coach. That would allow the corresponding freight to be six or eight cars long. Allowing for the locomotive and the caboose that would be about six feet long.
  • 19) A layout design should provide "stages" that are long enough to view the entire train. If a train is to be six feet long, the sidings for meets and/or passes will probably require at least nine feet when the turnouts are added. That means that the "stages" will need to be ten or twelve feet long.
  • 20) A layout design should provide enough spacing between "stages" so that the end of a train leaves one "stage" before the engine reaches the next station. A circle of twenty-two inch radius is about eleven and a half feet. Three quarters of such a circle would be about eight and a half feet, adequate to store a six foot train. However, one quarter circle would be a little less then three feet, inadequate to hold a train unless some addition track is added. One half of a circle would be a little less then six feet, again, too short. In terms of space, the three quarters circle would require about two by two feet. The one quarter circle would require the addition of about four feet of track, and hence require either four by four feet or two by six feet. The half circle would need maybe two addition feet of track, and hence need maybe three by four feet of space. Placing an oval in the one quarter circle or one half circle would require five by five feet or five by four feet but allow say a ten foot train length. If the circles are replaced by helixes, the one quarter circle would require about four inches of elevation change to stay near three percent. The other two options would require eight inches. All three could be fitted into a four by four foot space.
  • 21) Hence, a layout design can consist of say ten foot stages connected by four by four foot columns (Green rooms) at the layout ends and corners. A "I" shaped layout would need a four by eighteen foot island which would require about a ten by twenty-two foot space and provide up to six "stage" areas. A "U" shaped layout would be say eighteen by eighteen and need say twenty-four by twenty-two feet and provide up to eighteen "stages". With addition space, an "S" shape could be used providing thirty "stages".
  • 22) A layout probably should be limited to a single track mainline to keep the dispatching as "interesting" as possible. But adequate sidings for passes and meets should be provided to keep things from getting too "interesting".
  • 23) A layout design should be flexible. A layout should be designed as a set of interchangeable modules that are small enough to be built in the shop and then set into place on the layout. In addition, the back ground scenes should be easily changed to allow for different seasons of the year or even different eras. The lighting of back ground scenes should be easily changed to allow for different times of day or different weather conditions. The buildings should be made to allow them to be changed out for different eras.
  • 24) A layout design must allow for the curves to be wide enough for the equipment the user intends to operate. One way to migrate this requirement is to move the earlier eras when the locomotives and rolling stock were shorter. A second method is to select smaller photo-types such as branch lines or secondary mainlines. In addition, the wooden truss bridges and trestles most people like are more at home on such roads. Furthermore, the slow speed limits on such roads will make the layout seem larger. It probably would be wise to avoid steam engines larger then 2-8-0's and 4-6-0's. For diesels, consider small engines such as EMD GP's, SW's, and NW's. On the other hand, small four and six wheeled engines often give problems with certain brands of track due to the limited number of wheels available for power pick-up. With steam engines, tenders can provide additional pick-ups, plus provide space for decoders and sound units, hence one might want to avoid tank engines. As to passenger cars, one would wise to avoid cars where the photo-type is 80 feet long, instead use 34, 50, or 60 foot cars, but avoid 60 foot models of 80 foot cars. Given the above, for an HO pike this is probably requires at least 22 inch radius curves and #6 turnouts.
  • 25) A layout needs to provide adequate storage for "staged" trains if the yards are not adequate to generate enough traffic to make operations "interesting". Since it almost always takes much longer to build trains then to run them the length of the mainline, staging will almost always be needed. The "staging" should be connected to the rest of the layout in a manner to allow the "staged" trains (actors) to enter from either direction probably using a wye. On the other hand, staging must also be provided for "one way" actors such as the "coal drag". Note that modeling a photo-type with lighter traffic can mitigate this problem, but maybe at the cost of less "interesting" operation.
  • 26) A layout should avoid built in switching problems. One can always increase the difficulty by parking motor vehicles in the wrong places or "blue flagging" some rolling cars so they may not be moved during the switching.
  • 27) At least two interchange tracks are desirable to allow "bridge" traffic
  • 28) A layout needs to be fun to operate as well as to build. The Old Dog must question if specialized roads such as logging lines can meet that goal. Hauling logs to the pool must get old. On the other hand, the equipment like geared engines certainly is "interesting"
  • 29) If possible, a layout design should allow for some continuous running. There is the need to break in equipment. Also, there are times when one may want to just watch the trains run.

 

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Posted by tstage on Tuesday, July 3, 2007 9:09 AM

Old Dog,

Thanks for the list.  Do you know that you can replace those bullets with accending numbers?  That way you don't have to number them yourself.  It will do it automatically.

Just highlight your entire list then click on the "Ordered list" icon next to the bullet item or "Unodered list" icon above the text box.  It will change it from bullets to numbers.  Just a suggestion...Smile [:)]

Tom 

https://tstage9.wixsite.com/nyc-modeling

Time...It marches on...without ever turning around to see if anyone is even keeping in step.

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Posted by SpaceMouse on Tuesday, July 3, 2007 9:23 AM

Dog,

With your permission I'll put that on my website and send you the link so you can point people to it. That should be save for posterior.

Chip

Building the Rock Ridge Railroad with the slowest construction crew west of the Pecos.

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Posted by exPalaceDog on Tuesday, July 3, 2007 9:40 AM
 SpaceMouse wrote:

Dog,

With your permission I'll put that on my website and send you the link so you can point people to it. That should be save for posterior.

No Problem! The Old Dog just wanted to run some of those ideas up the flag pole to see what fire they will draw. They have been bouncing in my head and I wanted to share them.

Have fun

 

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Posted by selector on Tuesday, July 3, 2007 11:22 AM

Dog, it seems to be a sensible listing...thanks for posting it.  Lots of thoughtful advice there.

I assume you are inviting observations, so you may wish to correct your use of "prototype" on two occasions...you have "phototype".

I hope I can access your Manifesto when the time comes to gear up once more.

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Posted by Driline on Tuesday, July 3, 2007 11:32 AM
Old Dog, your list is too long. You lost me after number 8...Smile [:)]
Modeling the Davenport Rock Island & Northwestern 1995 in HO
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Posted by dknelson on Tuesday, July 3, 2007 5:03 PM

You might ask yourself, how do these guys maintain and keep clean some of these mega layouts that we see in the magazines?  Answer: some of them don't!  Some of those beautiful layouts hardly run. 

After all the givens and druthers have been sorted out from Dog's list, to me the over riding and controlling points are: can I build this thing in my lifetime, or at least before arthritis takes over?  And if I can build it, WILL I build it?   Those are two different questions!  Can I wire it?  Can I keep it going and keep it clean?   Can I see it all clearly when it's dark out?  And are there places to stand up and sit down for me and my friends?

Note that none of those things relate to gauge, scale, prototype or era, DCC or DC or Marklin. 

Dave Nelson  

 

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Posted by tomikawaTT on Tuesday, July 3, 2007 6:59 PM

Since one size does NOT fit all, here is a direct comparison between the Old Dog's ideas and those of another individual with well over six decades of active model railroading (over four of which have been devoted to a single grand scheme.) 

 exPalaceDog wrote:
01) First, and perhaps most important, model railroading is a hobby. Building and operating a layout should be an exercise in relaxation, not stress management. Trying to execute a complex schedule with a large number of trains on a limited amount of track maybe a little TOO realistic.

If the stress level might get high, design pause points into the (140+ train per 'day') timetable.  Also, make sure the track (especially staging and offstage thoroughfares) will be adequate to support the schedule.  In a worst-case situation, take a break!

02) In addition, the layout must be small enough for the owner to maintain and operate alone, but maybe provide "interesting" operation for any additional operators who happen to be available. Note that "too large" is as much a measure of complexity as brute size. A smaller layout with a good deal of complex track work can be worse then a larger layout. Also, try to avoid trying to do too much in a limited space.

The KISS principle lives.  A large, somewhat complex layout can do a better job of supporting a fixed schedule than a smaller spaghetti bowl.

03) Even the best layout design will fail if it is built in an undesirable space. Also note that making any needed improvements will probably be a good deal easier if it is done before the bench work is started.

This should be printed in big type on the first page of every layout design book!

04) A layout design is basically trying to fit a one dimension object into a two plus dimension space.

Not if the layout is multi-level, it's not!  Of course, the place where this gets critical is under the eaves in an attic...

05) A railroad is like the old debate joke, "Our opponents case is like a male bovine, a point here, a point there, and a good deal of b*ll in between." This factor helps mitigate the above factor. In other words, a railroad can be viewed as a dashed line; points of interest usually are separated by a good deal of boring track.

One person's boring is another person's interesting.  So which would you prefer:  A single track clinging by its fingernails to a vertical cliff, or a major division point featuring engine changes?  Now, what if the two are connected end-to-end with nothing between but a short deck girder bridge?

06) A layout design should provide a series of "stages" (foot lockers) (fish bowls) separated by "green rooms", hidden sections, this will allow the views are framed to limit observation to the desired elements and prevent observation of the undesired elements. This will also make the back drop easier to paint since it will limit the angle it can be viewed from. This also will allow better control of the layout lighting which can allow numerous "interesting" effects like varying the time of day. The layout should appear as if one was in a building and viewing the layout (railroad) through a window.

I prefer to be outdoors, where I can take in the grandeur of an entire valley with a single turn of my head.  This does NOT prevent me from putting appropriate lighting behind valences over the entire scene.  I just prefer not to have any posts (window mullions) between me and the scene.

07) A layout should be built in sections or modules that are small enough to be easily removed from and/or inserted into the layout and taken to the work bench by one person. It is a good deal easier to work on the wiring for a module while it is sitting on its side on the bench. This can also keep messier operations like doing plaster scenery out of the layout room and in the shop.

some of my complex trackage is removable for electromechanical repair, but I prefer to tackle scenery in place.  My layout sections are small enough to pass through the layout room door for loading into a moving van.  They aren't modules.  The door is a roll-up garage door 16 feet wide.

08) A layout design should hide the unrealistic aspects of a layout such as overly sharp curves and steep grades from view yet allow them to be accessed easily when required. Since almost all model railroad curves are "overly sharp", this means they will probably need to be hidden in most cases.

The unrealistic aspects to be hidden are staging and thoroughfares, not the curves.  My prototype was following a river through a canyon; the surveyor used a snake for a straightedge.

09) A layout design should insure that any track that will see any use can be easily accessed. This probably means that the depth of any "stage" needs to limited to about two feet.

The trackwork should be kept close to the front, but space beyond the arbitrary 2-foot limit can still be used to add depth to scenery.  It also helps to keep shadows off the backdrop.  My max is 32 inches, 42 inches off the floor.

10) A layout design should allow for adequate aisle space for the operators as well as the trains. Operators (engineers) will need space to follow their trains and space to stand while switching or waiting for meets. Operators occupying fixed positions such as tower operators, station agents, and yard master will also need spa
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Posted by SpaceMouse on Friday, July 6, 2007 12:37 AM

Chip

Building the Rock Ridge Railroad with the slowest construction crew west of the Pecos.

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Posted by exPalaceDog on Friday, July 6, 2007 7:05 AM

Thanks

 

Have fun

 

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Posted by exPalaceDog on Friday, July 6, 2007 8:20 AM
 tomikawaTT wrote:

Since one size does NOT fit all, here is a direct comparison between the Old Dog's ideas and those of another individual with well over six decades of active model railroading (over four of which have been devoted to a single grand scheme.) 

 exPalaceDog wrote:

06) A layout design should provide a series of "stages" (foot lockers) (fish bowls) separated by "green rooms", hidden sections, this will allow the views are framed to limit observation to the desired elements and prevent observation of the undesired elements. This will also make the back drop easier to paint since it will limit the angle it can be viewed from. This also will allow better control of the layout lighting which can allow numerous "interesting" effects like varying the time of day. The layout should appear as if one was in a building and viewing the layout (railroad) through a window.

 tomikawaTT wrote:

I prefer to be outdoors, where I can take in the grandeur of an entire valley with a single turn of my head.  This does NOT prevent me from putting appropriate lighting behind valences over the entire scene.  I just prefer not to have any posts (window mullions) between me and the scene.

The Old Dog would argue that any pike can be improved by controling the angles it can be viewed from. Consider the dreaded 4' x 8'. By mounting it near eye level and using say curtains to hide the curves at each end, one could greatly improve the appearance of such a pike.  Also note that a stage could be as long as your space will allow.

 exPalaceDog wrote:

08) A layout design should hide the unrealistic aspects of a layout such as overly sharp curves and steep grades from view yet allow them to be accessed easily when required. Since almost all model railroad curves are "overly sharp", this means they will probably need to be hidden in most cases.

 tomikawaTT wrote:

The unrealistic aspects to be hidden are staging and thoroughfares, not the curves.  My prototype was following a river through a canyon; the surveyor used a snake for a straightedge.

Look at this link

http://www.urbaneagle.com/data/deg-curve.txt

A ten degree curve which would be a sharp turn on the phototype is about six and a half feet in radius. The Old Dog has no problem with curves that are somewhat close to phototype size. They can be great points of scenic interest. But most people do not have the space for such curves. Hence, the Old Dog would argue that it is best to hide them. 

 tomikawaTT wrote:

So, it seems we have slightly different takes on these designs - which simply proves my first statement.  One size does NOT fit all.

Chuck (modeling Central Japan in September, 1964)

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Posted by SpaceMouse on Friday, July 6, 2007 8:51 AM

It's weird that you two have picked #6 as the one to bandy around. As I found the most to say in this area.

I whole heartedly agree that if your goal is to present a layout to the public (or operators), then controlling how they view the layout is extremely important. IF you are limited in space, however, this can be a challenge. For if you have a scene that takes 5 feet to develop and you only have a 6 foot wall to work with, expecting your train to completely disappear between scenes is asking a lot unless you run traction or RDC's exclusively.

Likewise have a scene that is divided by a backdrop where the train runs through the backdrop from one scene to the other is a tad on the cheesy side.

My favorite approach is to divide the scenes using a natural barrier such as a mountain, building , tall stand of trees, bridge, etc. where the scenes flow, but when the train emerges from one to the other, you know the scenes change. 

Again, tight space limits this ability. 

Better to reduce the number of scenes and do them well, but space looms as a layout designer's biggest bane.  

Chip

Building the Rock Ridge Railroad with the slowest construction crew west of the Pecos.

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Posted by SpaceMouse on Friday, July 6, 2007 9:31 AM

I just reread the list and the one thing that strikes me as unrealistic is building the layout in sections. If the reason was to build it because you know you are moving in two years or that you plan to take the layout on the road, that is one thing, but to limit your design based on the need to work on wiring is over the top.

I understand that there are people who have for one reason or another are restricted in their ability to crawl under a layout, but to them, I suggest planning their layout with that in mind. Wire the section of the layout with the signals, interior lighting, street lights, etc, before you place the section in place. You can even pull the wires through the top of the layout and hide them with a bush or shed until you are ready to connect them.

The potential for damage is high every time you pull a section. Unless you plan for them. When you do, you limit what you can do, because invariably, you will alter your trackwork, city scape, etc. to be able to pull the module to work on it.  

Chip

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Posted by exPalaceDog on Friday, July 6, 2007 11:29 AM
 SpaceMouse wrote:

It's weird that you two have picked #6 as the one to bandy around. As I found the most to say in this area.

I whole heartedly agree that if your goal is to present a layout to the public (or operators), then controlling how they view the layout is extremely important. IF you are limited in space, however, this can be a challenge. For if you have a scene that takes 5 feet to develop and you only have a 6 foot wall to work with, expecting your train to completely disappear between scenes is asking a lot unless you run traction or RDC's exclusively.

  • 06) A layout design should provide a series of "stages" (foot lockers) (fish bowls) separated by "green rooms", hidden sections, this will allow the views are framed to limit observation to the desired elements and prevent observation of the undesired elements. This will also make the back drop easier to paint since it will limit the angle it can be viewed from. This also will allow better control of the layout lighting which can allow numerous "interesting" effects like varying the time of day. The layout should appear as if one was in a building and viewing the layout (railroad) through a window.
  • 19) A layout design should provide "stages" that are long enough to view the entire train. If a train is to be six feet long, the sidings for meets and/or passes will probably require at least nine feet when the turnouts are added. That means that the "stages" will need to be ten or twelve feet long.
  • 20) A layout design should provide enough spacing between "stages" so that the end of a train leaves one "stage" before the engine reaches the next station.
  • The Old Dog should have added some addition material in regard to the above points.

    The idea of the "green room/s" is not only to provide seperation between scenes but to allow staging between them.

    Say we have three stations, A, B, and C and two trains, 1 and 2. The sequence of operations might be some thing like this. Train 2 leaves A. Train 1 leaves C. Train 2 arrives at B, takes siding. Train 1 arrives at B, meets train 2. Train 2 then leaves B. Train 1 arrives at A. Train 2 arrives at C. The "green rooms" provide holding/staging areas so that the actors/trains can appear as appropriate while keeping the space requirements down.

    Have fun

     

      

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    Posted by SpaceMouse on Friday, July 6, 2007 11:34 AM
     exPalaceDog wrote:
     SpaceMouse wrote:

    It's weird that you two have picked #6 as the one to bandy around. As I found the most to say in this area.

    I whole heartedly agree that if your goal is to present a layout to the public (or operators), then controlling how they view the layout is extremely important. IF you are limited in space, however, this can be a challenge. For if you have a scene that takes 5 feet to develop and you only have a 6 foot wall to work with, expecting your train to completely disappear between scenes is asking a lot unless you run traction or RDC's exclusively.

  • 06) A layout design should provide a series of "stages" (foot lockers) (fish bowls) separated by "green rooms", hidden sections, this will allow the views are framed to limit observation to the desired elements and prevent observation of the undesired elements. This will also make the back drop easier to paint since it will limit the angle it can be viewed from. This also will allow better control of the layout lighting which can allow numerous "interesting" effects like varying the time of day. The layout should appear as if one was in a building and viewing the layout (railroad) through a window.
  • 19) A layout design should provide "stages" that are long enough to view the entire train. If a train is to be six feet long, the sidings for meets and/or passes will probably require at least nine feet when the turnouts are added. That means that the "stages" will need to be ten or twelve feet long.
  • 20) A layout design should provide enough spacing between "stages" so that the end of a train leaves one "stage" before the engine reaches the next station.
  • The Old Dog should have added some addition material in regard to the above points.

    The idea of the "green room/s" is not only to provide seperation between scenes but to allow staging between them.

    Say we have three stations, A, B, and C and two trains, 1 and 2. The sequence of operations might be some thing like this. Train 2 leaves A. Train 1 leaves C. Train 2 arrives at B, takes siding. Train 1 arrives at B, meets train 2. Train 2 then leaves B. Train 1 arrives at A. Train 2 arrives at C. The "green rooms" provide holding/staging areas so that the actors/trains can appear as appropriate while keeping the space requirements down.

    Have fun

     

      

    IF space is not an issue, then great. But...and it's a big but...if you are taking your train under ground then a whole new series of issues arise, very thing from track maintenance to rerailing that car whose wheel you didn't see come off when you bumped the facia. I don't like a lot of track under ground, and I did it grudgingly on my layout because I like duck-unders less.

    Chip

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    Posted by exPalaceDog on Friday, July 6, 2007 12:04 PM
     SpaceMouse wrote:

    I just reread the list and the one thing that strikes me as unrealistic is building the layout in sections. If the reason was to build it because you know you are moving in two years or that you plan to take the layout on the road, that is one thing, but to limit your design based on the need to work on wiring is over the top.

    I understand that there are people who have for one reason or another are restricted in their ability to crawl under a layout, but to them, I suggest planning their layout with that in mind. Wire the section of the layout with the signals, interior lighting, street lights, etc, before you place the section in place. You can even pull the wires through the top of the layout and hide them with a bush or shed until you are ready to connect them.

    The potential for damage is high every time you pull a section. Unless you plan for them. When you do, you limit what you can do, because invariably, you will alter your trackwork, city scape, etc. to be able to pull the module to work on it.  

    This does seem to be a problem for the N-Trak folks.

    The Old Dog is thinking in terms of modules (stages) that are at most 24" wide. Length would be say 48", 72", and maybe 96" in extreme case. Corner modulars (green rooms) would need to be about 48" by 48"  Pike size, 20' by 4', room size maybe 24' by 12' for I shaped pike with six stages, three per side. For U shaped pike with 18 stages, 26' by 26' would be needed.

    Scenery would be mostly urbane, most flats. Buildings would be made seperately and be removable for maintenance and to allow era to be altered.

    Have fun

     

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    Posted by exPalaceDog on Friday, July 6, 2007 12:10 PM
     SpaceMouse wrote:
     exPalaceDog wrote:
     SpaceMouse wrote:

    It's weird that you two have picked #6 as the one to bandy around. As I found the most to say in this area.

    I whole heartedly agree that if your goal is to present a layout to the public (or operators), then controlling how they view the layout is extremely important. IF you are limited in space, however, this can be a challenge. For if you have a scene that takes 5 feet to develop and you only have a 6 foot wall to work with, expecting your train to completely disappear between scenes is asking a lot unless you run traction or RDC's exclusively.

  • 06) A layout design should provide a series of "stages" (foot lockers) (fish bowls) separated by "green rooms", hidden sections, this will allow the views are framed to limit observation to the desired elements and prevent observation of the undesired elements. This will also make the back drop easier to paint since it will limit the angle it can be viewed from. This also will allow better control of the layout lighting which can allow numerous "interesting" effects like varying the time of day. The layout should appear as if one was in a building and viewing the layout (railroad) through a window.
  • 19) A layout design should provide "stages" that are long enough to view the entire train. If a train is to be six feet long, the sidings for meets and/or passes will probably require at least nine feet when the turnouts are added. That means that the "stages" will need to be ten or twelve feet long.
  • 20) A layout design should provide enough spacing between "stages" so that the end of a train leaves one "stage" before the engine reaches the next station.
  • The Old Dog should have added some addition material in regard to the above points.

    The idea of the "green room/s" is not only to provide seperation between scenes but to allow staging between them.

    Say we have three stations, A, B, and C and two trains, 1 and 2. The sequence of operations might be some thing like this. Train 2 leaves A. Train 1 leaves C. Train 2 arrives at B, takes siding. Train 1 arrives at B, meets train 2. Train 2 then leaves B. Train 1 arrives at A. Train 2 arrives at C. The "green rooms" provide holding/staging areas so that the actors/trains can appear as appropriate while keeping the space requirements down.

    Have fun

     

      

    IF space is not an issue, then great. But...and it's a big but...if you are taking your train under ground then a whole new series of issues arise, very thing from track maintenance to rerailing that car whose wheel you didn't see come off when you bumped the facia. I don't like a lot of track under ground, and I did it grudgingly on my layout because I like duck-unders less.

    Hidden track would be in "green room" columns with outside "good" access on at least two or three sides, in some cases "poor" reach in access from a inside corner, plus inside access in a 22" radius helix/spiral.

    Have fun

     

    • Member since
      December 2004
    • From: Rimrock, Arizona
    • 11,251 posts
    Posted by SpaceMouse on Friday, July 6, 2007 12:17 PM

    N-trak folks have a line about 1/8 to 1/4 " between every section.

    If we are talking about a "manifesto" we cannot be getting too far in a single direction in terms of layout style. I like big scenery. Pulling a section of hillside with 6 24" high fir trees to get at a signal for wiring would not be worth the effort to make it sectional. I also think, that layouts built for multiple eras are compromises for the eras that are being changed out. Again, multiple era layouts are a design choice and should not be part of a "manifesto."

    But I like the manifesto you wrote as it stands, and while I argue points, I like the overall. However, I feel that each point should be arguable in terms of all layouts rather than a specific style.  

    Chip

    Building the Rock Ridge Railroad with the slowest construction crew west of the Pecos.

    • Member since
      April 2007
    • From: Western transplant to the Deep South
    • 4,256 posts
    Posted by Cederstrand on Friday, July 6, 2007 1:15 PM
    Excellent list and overview of layout design. Much food for thought. Any remaining hint of switching from N scale to HO was just squelched entirely and for good....unless I will a Lottery and can build another barn, one just for trains. Cowboy [C):-)] Rob
    • Member since
      December 2002
    • From: Sydney, Australia
    • 1,939 posts
    Posted by marknewton on Saturday, July 7, 2007 9:39 PM
    Likewise have a scene that is divided by a backdrop where the train runs through the backdrop from one scene to the other is a tad on the cheesy side.

    Maybe. I think it all depends on how well the transition is handled. There are a couple of very effective layouts on the exhibition circuit both here and in the UK where each scene is separate from the next, in it's own "shadow-box" or "stage". The passage of the train through the backdrop is screened by scenic features as you describe below. In this context, I reckon this is a better way to present separate scenes, as you tend to focus on the train itself, rather than the edges of the "stage". As you said, it's all about controlling the viewpoint of the spectators.

    My favorite approach is to divide the scenes using a natural barrier such as a mountain, building , tall stand of trees, bridge, etc. where the scenes flow, but when the train emerges from one to the other, you know the scenes change.

    I've often seen such transitions on layouts, but in my opinion they're usually not very convincing. But that may be more a reflection of the layout builder's scenery skills!

    Cheers,

    Mark.
    • Member since
      December 2002
    • From: Sydney, Australia
    • 1,939 posts
    Posted by marknewton on Saturday, July 7, 2007 9:41 PM
    A ten degree curve which would be a sharp turn on the phototype is about six and a half feet in radius.

    You make a valid point, but I reckon it very much depends on what prototype you model. Every day at work I run 8-car MU trains around a curve which is 296' radius - that's about 40" in HO scale, I think. And that's on a mainline. The curve has a station, greasepots, and a 25k permanent speedboard, all on a 1 in 33 grade. It's one of those places that sorts the men from the boys, so to speak. When I was learning the road I overshot the platform a couple of times before I got the measure of that stop!

    The line I model has street trackage with curves down to 90' radius, and they run loco-hauled freight trains around them!

    All the best,

    Mark.
    • Member since
      February 2005
    • 627 posts
    Posted by exPalaceDog on Tuesday, July 24, 2007 1:32 PM

    This is mainly a test post to see if the link works

    If it does, the link should point to a sheet of module designs the Old Dog has been playing with.

     

     

     

    Have fun

     

    • Member since
      December 2004
    • From: Rimrock, Arizona
    • 11,251 posts
    Posted by SpaceMouse on Tuesday, July 24, 2007 1:52 PM

    Dog, Can you make it bigger? It's hard to see.

    Chip

    Building the Rock Ridge Railroad with the slowest construction crew west of the Pecos.

    • Member since
      February 2005
    • 627 posts
    Posted by exPalaceDog on Tuesday, July 24, 2007 2:46 PM
     SpaceMouse wrote:

    Dog, Can you make it bigger? It's hard to see.

    Link above changed, it looks better now!

    Have fun

     

    • Member since
      February 2005
    • From: Southwest US
    • 12,914 posts
    Posted by tomikawaTT on Tuesday, July 24, 2007 3:12 PM

    Interesting set of concepts.  Some look like things I have seen, others like interesting (and useful) compromises.  I especially like the "reverted wye," with the tail track in the corner and everything within reach of a normal-size individual.

    If I was starting with a blank slate, I'd copy your thinking and swipe your designs.  However, reality intervenes; my basic concept is set in stone and my benchwork is pretty much set in steel - the steel studs I use for 'C works like L' girder construction.

    Chuck (modeling Central Japan in September, 1964)

    • Member since
      December 2002
    • From: Sydney, Australia
    • 1,939 posts
    Posted by marknewton on Saturday, July 28, 2007 11:13 PM
    With the best will in the world, some of the modules you've drawn are no more no than pretty 2-dimensional patterns. There are track arrangements here that would serve no useful purpose for running or shunting trains.
    • Member since
      February 2005
    • 627 posts
    Posted by exPalaceDog on Sunday, July 29, 2007 8:39 AM

     marknewton wrote:
    With the best will in the world, some of the modules you've drawn are no more no than pretty 2-dimensional patterns. There are track arrangements here that would serve no useful purpose for running or shunting trains.

    Probably true!

    The ideal was to try numerious designs then start tossing out the turkeys.

    Thanks for your replay.

    Have fun

     

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