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Layout plan Mark III... Comments and opinions apreciated
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[quote]QUOTE: <i>Originally posted by SpaceMouse</i> <br /><br />Hi, <br /> <br />I think it is 100% improvement. Like Jarrel I would like to know what the industries are and how the towns are located. <br /> <br />All of the yards and spurs need runarounds. The yards especially. The way you have them set up are head in. Once an engine heads in, how does it drop off the cars and get out. That is an easy fix. <br /> <br />You have double tracks for most of the main. Personally I prefer a single track with strategically located passing sidings. It ads a lot of operational complexity--and more fun when operating with your pards. <br /> <br />ON th subject of staging I dug this up for GearDrivenSteam. It was a soap box I got on a while back.. <br /> <br />*** <br /> <br />To the casual observer, staging just isn't that important. Just a place to store trains. True, but it is the conceptual part of what staging represents that makes it important and changes a train set into a model railroad. Staging represents a link with the rest of the world. <br /> <br />Lets take a brewery as an example. Without a staging yard, you can pick beer up, and you can bring back empties. Just like the liquor store--it magically appears. But in the real world, the brewery needs hops, barley, preservatives, fuel, glass, aluminum, etc. etc. Without a stating yard where do these things come from? You could add a hops farm. But then where does the fertilizer come from for the hops. You just can't make an enclosed system that works like the real world. You have to suspend a lot of reality and give up a lot of operabilty. <br /> <br />With a staging yard, the hops can come from somewhere else. The diesel fuel needed at the coal mine can come from somewhere else. The town's factories can be suppled raw materials from somewhere else. And all their goods can be shipped somewhere else. <br /> <br />In other words, what you can do with your layout is expanded exponentially. <br /> <br />Even if all you can do is get a track or two under your "low hills" you are opening up a world or possibilities. <br /> <br /> <br />[/quote] <br /> <br /> <br />Space mouse great food for thought as always! Thank you [tup] <br /> <br />I have updated the layout to show the towns (many of which are tiny little places and will only be shown in part, in case you worry about there being so many [:)]). I'll post the new picture at the end of this post. <br /> <br /><b>Ok silly question of the year:</b> <i>What is a runaround? </i>[D)] (meaning I have no idea what one looks like in terms of trackwork [%-)][:I] Any source/pic/drawning you might direct me to?) <br /> <br />As for industries: my primary industry in this area is Passangers.. although when I can get some more cars etc. I will be putting in the ballast pit at Darling (which was the main ballast pit for the entire AT&SF railroad) and run Ballast out of there... How easy will that be in terms of getting realistic loads for my cars [:)] just buy extra ballast. [;)] Also some processed timber/lumber comes into Flagstaff. <br /> <br />As to the double track its there to reflect that this entire line was double track on the prototype. <br /> <br />Here is the updated Pic: <br /> <br />[img]http://mysite.verizon.net/coyote97/sitebuildercontent/sitebuilderpictures/Testtrack3.jpg[/img] <br /> <br /> <br />Also if you any of the gang is intrested here is the prototype line: <br /> <br />[img]http://mysite.verizon.net/coyote97/sitebuildercontent/sitebuilderpictures/layoutline.JPG[/img] <br /> <br />Thanks again SpaceMouse always great stuff from you buddy.. looking forward to hearing back. <br /> <br />Coyote
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