| cahrn wrote:|
|Regarding my first post, I would like to get feedback on building a layout that is more switching/industrial oriented on this table. A loop is not even a nessecity. What kind of operating potential is available on a layout like this? Can I fit enough track to have several chores to do each session, while still having structures and scenery on a 4x8 table?|
In respect to all those who keep trying to tell you that you cannot run large locomotives on a 4x8, and all the rest of the well intentioned advice, the answer to your question is Yes.
Several options can be had. You've already accepted that your space is limited to that of a 4x8 table. I assume this has to be somewhat portable for storage? Further, that long trains sweeping around a mainline aren't likely to happen (in anything larger than N scale). Given that...
2 industrial areas on each side of the table, perhaps seperated by a divider (terrain, backdrop, large factory type buildings, etc). One side feeding the other and back again. One of MY favorites for this sort of thing is related to an old Timesaver design (by John Allen). His, was actually a game, in which specific parameters were set such as the constant speed of the locomotives. The opbject was to get cars moved from one end or track to another (basically) with the least number of moves (thus the shortest time).
Have a look here
I'm not suggesting you actually build a 'puzzle' layout but this may get some ideas going for you.
Or, Just off the top of the dome, a quickie,
I call this 3 towns on 3 levels. It is by no means refined. It IS however a 4x8 layout that'll keep one or possibly even two operators busy for awhile. It is a point to point with a grade. Two terminal ends, and a division point. I've arbitraily labeled what those could be. The basic idea is to move raw material out of whatever you decide the 'mining' area to be and carry it down to the port for shipment elsewhere by boat or barge. Then, Bring empty cars back up for a reload of goods. The Division point town could be both a supplier and receiver of goods for (or from) both of the terminal ends. Get the idea?
The port level is on the ground level. The division point is midway on the elevation and the mine is on the upper level (say at 3" elevation). The two C shaped brackets denote tunnel entrances and the single track between them is hidden. With some careful fitting you could even put a staging siding in that tunnel. The large green line simply denotes a scenic (of some sort) divider between the two sides. The turnouts are all #4 and the curves are all 18" radius. The very bottom line on the drawing is the table edge, not a track. With a very slight modification, you could even have a continuous runaround track as long as you don't get too crazy with the grade seperations.
There are also a lot of scenic possibilities here. For instance, The upper right of the drawing where the two tracks exit the 'scenic divider'.. Those could be curved trestle bridges going over a river that flows off that corner.
Modeling the Wabash from Detroit to Montpelier