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Getting over the hump.

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  • Member since
    January 2008
  • From: Syracuse
  • 21 posts
Getting over the hump.
Posted by jbone on Monday, February 25, 2008 11:41 AM
I've been bouncing the idea around of  modelling a  yard that is very close to my house....one that I used to watch for hours as a kid. This yard had a "Hump" that was used to uncouple cars that would then roll down the other side of the hump and to their final destination within the yard. Does anyone know what it might take to model one of these humps. Obviously, cars would tend to derail without some sort of breaking system, then smack into other crs on the track. The kids would enjoy the crashes....but my wallet wouldn't.
I don't have any real dolls, I prefer to use my infinite imagination... cause I ain't got no *** money.
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Posted by dehusman on Monday, February 25, 2008 2:31 PM

Hump yards are not for the faint hearted.  The cars have to roll freely, there has to be enough grade to keep the cars rolling to clear the leads but the cars have to be slowed so they done't sail out the other end of the tracks or damage the couplers of other cars in the tracks. 

Unless you are going to hump cars very slowly you will need some automated method of lining switches for the next car before its cut loose, but after the preceeding car has cleared the switches.

I personally would not advise building one unless you are really, really, really, really, really sure you want one.

Dave H.

Dave H. Painted side goes up. My website : wnbranch.com

  • Member since
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  • From: Syracuse
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Posted by jbone on Monday, February 25, 2008 2:47 PM

Who said anything about Humping Cars slowly?? LOL! 

dehusman...the more I read your response....the harder I laughed! I guess I was looking for that magic piece of track or cars, but you put it well into perspective. LOL

 

I'm certainly not that serious about it. I may model it, but not make it active.

 

Thanks again. 

I don't have any real dolls, I prefer to use my infinite imagination... cause I ain't got no *** money.
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  • From: Lewiston ID
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Posted by reklein on Monday, February 25, 2008 3:59 PM
Slowing the cars is the key element in this scenario. If you bring the cars to the cutoff point with your routes set up before hand that problem is taken care of. I've seen in the mags from way back the use of air jets blowing up thru the track to slow them, people have tried brush bristles on the track, sqeezing the wheels a the prototype does would be pretty tricky. Also sound like it might be a 3 man operation too. an engineer, a brake operator and someone to set up the routes. Might be fun to think through.
In Lewiston Idaho,where they filmed Breakheart pass.
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Posted by tomikawaTT on Monday, February 25, 2008 5:19 PM

Hump yards, and automated hump yards, have been built in HO in the past.  The one I saw in operation (owned by the late Ed Ravenscroft) relied on one man, a pre-program panel and photocell detectors to get the cars into the correct tracks, and two sets of pre-timed air jets to brake them (if necessary) on the way downhill.  Cars could only be humped singly (unlike the prototype, which can handle cuts of several cars as well as singles.)

The hump loco (a big-boilered 0-8-0) would move the cut forward, then stop when the lead car uncoupled.  A rotary switch (for each car in the cut to be humped) and a stepping relay would pre-set the turnouts.  The car's speed would determine how much air-jet retarder action it would take to get it stopped before it ran out of the other end of the yard.  Once the car cleared the second set of retarders the hump loco would push the next car over the top.

Keys to operation - the cars were all the NMRA recommended weight and as free-rolling as available trucks would allow.  Also, the pre-computer electricals were an expensive and somewhat unreliable collection of analog devices.  Last but hardly least, the couplers were horn-hooks!  (Mr Ravenscroft had been NMRA President and was a big backer of the horn-hook coupler and the car-weight Recommended Practice.)

The hump yard was very impressive in operation, and very 'railroady.'  It was also a major PITA.  Build one if you wish, but do it with your eyes open!

Chuck (modeling Central Japan in September, 1964 - with flat-switched yards)

  • Member since
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  • From: Memphis, TN
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Posted by Packers#1 on Monday, February 25, 2008 5:39 PM
For operation, try ground throws. They can be easily thrown in time for the next car. I don't have much experince, so I'm not much of a help. Give me a sec to sketch. 

Sawyer Berry

Clemson University c/o 2018

Building a protolanced industrial park layout

 

  • Member since
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  • From: Memphis, TN
  • 3,876 posts
Posted by Packers#1 on Monday, February 25, 2008 5:47 PM

I have two options for slowing down cars. The first is to take some guard rails from turnouts and angle them towards the outside of the rail.

The second might look stupid, but it probably would work. Take some of those sticks that come on bottle rockets or some dowels put some paper on that sticks out over the track. Put them right before the switches start and about halfway on the run down. Add more or change the position of them, depending on how they work. PM me if it works. 

Sawyer Berry

Clemson University c/o 2018

Building a protolanced industrial park layout

 

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Posted by ndbprr on Tuesday, February 26, 2008 11:14 AM
Its been done but it just doesn't look realistic.  Ed Ravenscroft did it using puffs of air for retarding cars.  There were several articles in MR over the years the lsat one probably in the mid 70's. the mass of the cars and rolling qualities allow them to pick up seed too quickly and it winds up looking very toy trainish.
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Posted by route_rock on Tuesday, February 26, 2008 11:53 AM

   Have you thought about a shorter hump and longer leads? I think Pasco Wa has its arrangement like that,and I also want to say down on our Springfield div. I figure keep the grade light and the cars shouldnt gain to much speed but then you would have stalls sometimes( like the real railroads do) and either your hump engine or a special pusher job would have to go shove the tracks in.

  Good luck with it.Some stuff like kicking cars and hump yards dont go well in scale models.

Yes we are on time but this is yesterdays train

  • Member since
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  • From: Syracuse
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Posted by jbone on Tuesday, February 26, 2008 2:11 PM

I thought about making the hump grade very slight, but after experimenting a little, I'm beginning to see that I don't have the time and resources to pull this off. Maybe in the future. If I ever do try.....I'll be sure to post the results here. thanks to everyone.

 

I don't have any real dolls, I prefer to use my infinite imagination... cause I ain't got no *** money.
  • Member since
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Posted by HarryHotspur on Tuesday, February 26, 2008 11:29 PM
Well, let's see. If you have an old Electolux vacuum cleaner  ... on second thought, never mind. :)

- Harry

  • Member since
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  • From: Austin, TX
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Posted by cregil on Wednesday, February 27, 2008 9:42 AM

See this thread.

Crews 

Signature line? Hmm... must think of something appropriate...

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