Trains.com

Subscriber & Member Login

Login, or register today to interact in our online community, comment on articles, receive our newsletter, manage your account online and more!

Layout plan for review

2260 views
10 replies
1 rating 2 rating 3 rating 4 rating 5 rating
  • Member since
    October 2007
  • From: Wisconsin
  • 378 posts
Layout plan for review
Posted by Wikious on Wednesday, January 2, 2008 2:39 AM

I'm currently designing a layout to fit into half of a room in my basement. I'll break down all the information and what specifically I'm looking for help on to try and make things easier.

The Specifics 

Scale: HO (1:87)
Era: Modern
Type: Freelanced, set in southern WI (Union Pacific and WSOR featured)
Min. radius: 22" mainline, 18" sidings
Turnouts: No. 6 mainline, atlast snap switches for most sidings (already have them and plan to use them)
What I'm looking for in my layout: I'm trying for a layout that focuses almost entirely on way freights- freight comes in to the interchange yard and is distributed to various industries, and some freight from the layout goes back into "the rest of the world." I'd especially like to focus on switching some related industries, switching in general, and yard work.
Rolling stock: 50' boxcars, 2 53 or 57' reefers, some 50' flatcars, 40' coal hoppers and 40' gondolas, covered grain hoppers, 23,000 gallon tank cars.
Planned industries: bakery (major industry. hoppers and tanks in, reefers and boxcars out), gravel pit, cement works (gravel in, cement out), one or two team tracks for boxcars, a few freight interchange buildings, a coal power plant (coal comes in from the interchange yard) and a recycling plant that takes bales of scrap metal in and sends out metal coils. 

A Note

I want the gravel quarry and cement works to be lower on the layout in relation to the yard (the yard being "ground level") with slopes and trees as a viewblock, as well as using taller trees to hide how close the cement works is to the quarry. The black area in the picture is space I can't build in, and the top foot of the layout can't be built very high due to an overhanging bar. The layout also can't exceed 10 feet by 10 feet. Also, in the picture, blue boxes are just indicators on where i'd like to place buildings. Some I have and don't have the footprints for right now. The gravel pit footprint is correct.

Now if you please...

...in addition to a general critique of my plan, I'd like to ask for help in one major area in particular: the top 5 feet of my plan. I really have no idea how to put a fairly dense industrial area into a kind of small space, and I'm hoping somebody can give me some hints. If I could also get help to make the yard a bit longer without going over  the 10' limit I'd appreciate it. I've had help on a layout here before, and I'm confident you'll all be helpful this time, too. Many thanks in advance.

  • Member since
    February 2001
  • From: Warren, MI
  • 89 posts
Posted by rfross on Wednesday, January 2, 2008 6:29 AM

A quick comment on the upper part of the plan where the freight and recycling facilities are: without a runaround track in this general area any trains made up in the yard will have to back all the way up to this area to drop cars. If you include a decent size runaround that will hold five or six cars a train made up in the yard can travel locomotive forward to the area and then break off for switching. Other than that I like the upper part of the plan.

On the lower part of the plan I don't understand the crossover at the 5' mark.

The lower part of the layout is 4' deep. If it is located against a wall you won't be able to reach to the back of the layout. If it is free standing with access from all sides you are good to go.

And lastly you've done a great job putting in enough trackage to make the layout interesting without jamming track into every available piece of real estate. This is a nice start for a switching layout!

Modeling the Ballard Terminal Railroad (a former Northern Pacific line) in Ballard, a district north of downtown Seattle in 1968, on a two-rail O-scale shelf switching layout. The Ballard Terminal didn't exist in 1968 but my version of the BTRR is using NP power. (My avatar photo was taken by Doc Wightman of Seattle)
  • Member since
    December 2007
  • From: Delmar, NY
  • 671 posts
Posted by DeadheadGreg on Wednesday, January 2, 2008 10:56 AM
hey what program did you use to make that track plan?
PHISH REUNION MARCH 6, 7, 8 2009 HAMPTON COLISEUM IN HAMPTON, VA AND I HAVE TICKETS!!!!!! YAAAAAAAAY!!!!!!! [quote user="jkroft"]As long as my ballast is DCC compatible I'm happy![/quote] Tryin' to make a woman that you move.... and I'm sharing in the Weekapaug Groove Wake up to find out that you are the eyes of the world....
  • Member since
    October 2007
  • From: Wisconsin
  • 378 posts
Posted by Wikious on Wednesday, January 2, 2008 1:01 PM

 DeadheadGreg wrote:
hey what program did you use to make that track plan?

XTrkCad, google it and you can find where to download it.

rfross- I forgot to mention, the bottom and left sides of the layout are open to the rest of the room (I just can't build there). The crossover by the cement works is to try and add some interesting operations to moving gravel to the cement plant. 

  • Member since
    October 2004
  • From: Colorful Colorado
  • 8,639 posts
Posted by Texas Zepher on Wednesday, January 2, 2008 1:39 PM

I think the last track in the cement plant is way too short, especially for a "switchback" move.  I would make it at least 18" so both a locomotive and a car can fit instead of one or the other.

If the last track in the yard (lowest) is just a locomotive excape track, then I would make it parallel with the ladder instead of parallel with the yard tracks.  If it is supposed to be a yard track it is too short and should just be eliminated.

While the crossing looks cool, to make it useful it needs to connect to the cement plant differently.  Right now it connects to the shortest track and can't really service the facility.  When I first saw this I thought it was a grade thing so that empty cars could be gravity feed into the mine and full cars gravity feed out.   This is what the D&RGW did at the Monarch dolomite mine.  The mine did not require a loco to work the cars into and out of the tipples.  So maybe instead of a crossing a bridge might be in order?

As a prior posted noted, I would put a run around track in the upper industrial area.  That will allow you to take a train loco first out of the yard to the industrial area.  Run around the train and work it into the industries.  Then it can go loco first either back to the yard or to the cement plant.  Likewise a train from the cement plant can go loco first to the upper part, turn and go into the yard loco first.  Of course without a turntable or wye this layout almost dictates double sided power (GP60 or MP15?) unless one likes to run locomotives backwards.

  • Member since
    October 2007
  • From: Wisconsin
  • 378 posts
Posted by Wikious on Wednesday, January 2, 2008 10:12 PM

This is my latest revision. The orange line is something i'm thinking about adding. I'd have a side track go down an incline into a tunnel to a hidden staging yard below the layout.

 

  • Member since
    December 2006
  • 121 posts
Posted by gerhard_k on Friday, January 18, 2008 10:44 PM
Sorry for such a late response, I was just catching up with my forum reading. Hopefully you haven't already built the whole thing!
You said you would like some more length in the IC yard - if you pulled the first turnout back into the curve a bit and made it a RH instead of left, that would pull the whole ladder to the right and make each track maybe 6" longer.
As TZ said, the Gravel Pit yard tracks are too short, I would pull all that to the right 9-12".
The run-around you added in the upper area is a good thing.
Your orange track into a subterranean staging area would not only have to be awfully steep, it would be hard to make it plausible. You might try squeezing in a crossing between the first two down-facing turnouts and run this track along the right wall and behind the bakery, that would help hide it and also give you a bit more length to get down there; even at that, the grade would still be around 5% - still, it might be a good feature.
Overall, it's shaping up to be a very nice switching layout for your objectives. Good luck!

- Gerhard
  • Member since
    October 2006
  • From: Texas
  • 2,934 posts
Posted by C&O Fan on Saturday, January 19, 2008 6:34 AM
Where does the coal come from for the power plant ?

TerryinTexas

See my Web Site Here

http://conewriversubdivision.yolasite.com/

 

 

  • Member since
    December 2004
  • From: Rimrock, Arizona
  • 11,251 posts
Posted by SpaceMouse on Saturday, January 19, 2008 9:57 AM

Lastest plan:

1) You cheated on the turnarounds on both your interchanage track and gravel pit. Both are easily fixed. (I just noticed the one one the top as well. You're going to have to learn how to make your track work on the program or it won't work on the layout either.

2) The runaround at the grvel pit is the largest on the layout. It would be more importaant to have more trackage to the gravel pit istself. If yo use the interchange yard as the source and destination of all products on your layout, you can use that runaround if you need one.

3) You can get about 2 more feet on all your interchange tracks by using a rooster tail configureation. If you just run the yard ladder before you complete the turn, you'll gain a foot.

4) You don't have enough  room got get below the table using the space you have shown with the orage arrow. Even a 4 % drop needs 8 feet just to clear the table. You can do it in your layout size. but you have to drop down and make a turn and run back under yourself. Figure 25' of run before you get to your staging yard ladder.

5)  It is good that you have placed your buildings on the layout. It shows you have space for them. But for the layout to make sense you need a road system, parking lots, room for trucks to back in to your freight facilities, etc.   

Chip

Building the Rock Ridge Railroad with the slowest construction crew west of the Pecos.

  • Member since
    October 2004
  • From: Colorful Colorado
  • 8,639 posts
Posted by Texas Zepher on Saturday, January 19, 2008 10:51 AM
 CnO Fan wrote:
Where does the coal come from for the power plant ?
Interchange yard of course.
  • Member since
    August 2002
  • From: Corpus Christi, Texas
  • 2,377 posts
Posted by leighant on Saturday, January 19, 2008 11:33 AM

Like others, I "don't get" the "crossover" near the cement plant.  I can't see how it would have been built that way by a railroad.  It does create a problem that might give some extra challenge for problem switching, but there are probably enough challenges in handling cars efficiently.  Also, referring to the track arrangement as a "crossover" may be confusing because that is not standard railroad terminology.  A crossover is found where there are two tracks side by side, often parallel, with a turnout on one track connecting to a turnout on the other where you can cross over from one line to the other.  You have a crossing on your track plan near the cement works, with one track crossing another at grade.  Sometimes a crossing at grade is called a diamond like the diamond shape on playing cards.  The crossing you show would probably be rather rare on the prototype, might occur for some historical, legal or regulatory reason as tracks were built, and would probably be corrected as soon as practical.

Here is a piece of the plan of the layout I am building that illustrates some of these points and terms.

Click to enlarge plan.

There is a CROSSING at the bottom of the plan where the spur to the barge works crosses the spur to the open load dock.  This is an arrangement to squeeze 2 spurs and 2 industries into the space that about 1 1/2 would take without the crossing.  This occasionally happens in congested switching districts, such as dockside. 

The plan has two CROSSOVERS located next to each other.  One crossover allows trains coming from the right on the ATSF main track to cross over to the ATSF yard lead to enter the yard.  The curved side of a turnout is used for the crossover route on the ATSF yard lead track to avoid an S-curve.  A train does not have to curve off the straight mainline, curve the opposite direction to go back to "straight", and then curve a second time to go into the curve.  It goes right into the curve as it makes the crossover.  This is a trick on the model to ease S curves while accomodating the corner curves we always need to have because we build in rooms of limited size.  Full length freight trains and passenger trains take the route through this crossover so avoiding S curve problems is more important.  The other crossover, just inches away, crosses over from the ATSF Main/Port Yard entrance to the Port switching lead, a track used by slow speed switching jobs to switch spurs right at the waterfront.  This crossover DOES have an S curve-- trains going either way curve first to the right, then back to the left.  This could cause problems, and the track is restricted to switch engines with short cuts of cars at low speed, and no passenger trains.

How to make the yard tracks longer?  I think you figured you had to run around an end curve and get to a straight parallel-to-the-table-length alinement before starting the yard.  Starting the yard ON the end of the curve, with the curves of ladder tracks curving the same direction as the end curve will allow a slightly longer yard, AND avoid S curve problems.

Here is another portion of my current layout plan that shows a yard ladder (in this case for hidden staging) running into a curve, at the top left of the plan. 

For staging, the yard tracks on a good broad curve do not bother me-- but they would bother in a yard used for switching, where cars must be uncoupled.  In that case, the yard ladder could be oriented so it goes into straight parallel yard tracks just off the diverging end of the ladder.  The corner curve could then be joined at the one-track lead end of the ladder-- the corner curver curving the same way as the ladder turnout curves.

Incidently, this view of the first phase of my layout (now in tracklaying stage)  includes another example of a crossover in the middle of the left side.  A train running counterclockwise through staging at the top of the plan could continue to the right side and follow the area into open staging, and a port switching run woulkd normally run on the "port through track" to follow the arrow toward the top of the plan to a switching district not drawn in yet.  But the crossover at center left allows a "sneak move" so a train can make a continuous (though operationally unrealistic) run around the layout.  This would allow some running on this layout in an earlier stage before most of the yards, etc. are laid.

I think you have a bad reach from your central operating "pit" across the yard to the gravel pit and cement plant-- with space that looks like it's not used for much.  It is realistic to have space between tracks--but we often cannot afford it on the model.  Could the yard the pushed back closer to the gravel pit/cement tracks to allow easier reach?  There might be a problem with the location of buildings in the cement plant/freight depot area.  Could they be located in the apparently unused or little-used pie-slice-shaped area between the cement plant and the power plant spur?  Two tricks- over track conveyors allow placing buildings to fit your track and your available area, instead of making buildings built as-is.

Does that get into the area where you planned your power plant?  Unwrap your power plant walls and make them a wedge against the backdrop.  It may make your plant appear much bigger and more impressive than if you model it in three dimensions with space left over around it.  Custom-fitting structures into your layout space will usually make them look better while using space more efficiently.  Could some of the spur go into or through the power plant building for even more "double" usage of space?

Dropping down a spur to go under the layout for staging would require a grade steep, long and/or both steep and long...and then make it hard to reach under the table.  You said you wanted a dense industrial area in small space.  Put your staging track behind or inside industrial building fronts.

On my Island Seaport layout, I am planning nearly one entire side of layout to be a long row of harborside sheds, with the tops of shipos visible over the roofs of the sheds.  But the sheds will actually hide my staging.  A huge complex of structures some 7 feet long will take only about 1 1/2 inches of layout depth in addition to what is taken by the track.

On your layout, a staging track could go behind/inside the buildings at the top of the plan.  You would have to make buildings removable or reach-overable to access staging in an emergency.  A corner curve for the staging would be pushed as far into the upper right corner as possible.  The track into staging would probably need to CROSS the spur into the power plant with a diamond CROSSING.

I have used elements of my own track plan as examples because it would take me 4 or 5 hours to draw a revision of YOUR plan.  But hopefully you can see the principles involved.

Happy railroading.

Subscriber & Member Login

Login, or register today to interact in our online community, comment on articles, receive our newsletter, manage your account online and more!

Users Online

There are no community member online

Search the Community

ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT
Model Railroader Newsletter See all
Sign up for our FREE e-newsletter and get model railroad news in your inbox!