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Help with switches

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Help with switches
Posted by Anonymous on Monday, September 24, 2007 1:35 PM

Hi all,

I recently aquired around 65 Casadio switches. Some are unused, some are junk, all are brass...my question is...how do the switches work? They move, obviously, but there are no wiring terminals and no manual throws...so how do you make em work? Anyone know where a user manual is online...a diagram or something?? I can't find anything track related for Casadio.

Thanks

John.

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Posted by cacole on Monday, September 24, 2007 2:21 PM
The Casadio switches I have seen should only be thrown in the trash and not used for anything.  The company no longer exists so you will never be able to get parts when they break.
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Posted by Anonymous on Monday, September 24, 2007 2:26 PM

I appreciate your opinion, however, I have what I have, and I would like to use them, but they came out of package and no instructions. Looks like they were not used or hardly used at all. Just no diagrams or anything that shows how to hook em up.

 Thanks again

John

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Posted by loathar on Monday, September 24, 2007 2:34 PM
I imagine if they are like any other "turnouts" you could use an Atlas or Tortoise powered turnout control or a Caboose Industries manual ground throw.
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Posted by Anonymous on Monday, September 24, 2007 3:35 PM

Thanks..unfortunatley, I compared them to my Atlas units, and they do not seem compatable. Since I am not familiar with the tortoise or caboose brand, I cannot say. I really need some help on this one...LOL.

John

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Posted by loathar on Monday, September 24, 2007 4:50 PM
http://www.cabooseind.com/
These are manual and mount on top of the layout.(these come with adapters)
http://www.blwnscale.com/Circuitron.htm
These are powered Tortoise machines and get mounted under the table. Can be adapted to work with almost any turnout. Atlas makes under the table switch machines as well as the ugly ones that mount next to the turnout.
There are also manual cable operated machines that hook up under the layout. They cost as much as the powered Tortoise units, so I don't see why people bother with them.
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Posted by MisterBeasley on Monday, September 24, 2007 6:13 PM

Welcome aboard!

Can you post a picture, preferably pretty close up, and maybe one shot from above and one from underneath?  That would really help.  There's a brief tutorial at the top of the General Discussions forum on posting pictures.  I'm not familiar with the Casadio brand, but if I see some wiring terminals I might be able to make a guess.

Are these powered turnouts, or do the points (the moving rail part) just slide loosely from side to side?  If that's the case, then you can use a number of different methods to throw them and hold them in place.  On the other hand, if they've got some sort of electric mechanism to throw them, then we've got to figure out how the wiring is set up.

The generally negative opinion, I'm afraid to say, may be justified.  One thing we all agree on is that good, solid, reliable track work is one of the keys to success in model railroading.  Poorly made or old-and-abused track, particularly turnouts, will not serve you well.  On the other hand, if these are in good shape and you are careful to mount them properly, they may give you a chance to do a lot of railroading on a small budget.

It takes an iron man to play with a toy iron horse. 

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Posted by Anonymous on Monday, September 24, 2007 7:43 PM
Thanks for input and interest. It seems they are definatley "vintage". However, most of them are in unused condition with zero wear at all. They do have the typical brass patina but are not corroded. They are not electrically operated, but I'm not sure how they toggle manually either. I'll get some pics up soon so you can see what I mean.
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Posted by Vail and Southwestern RR on Monday, September 24, 2007 7:46 PM

In simplest terms, when you move the point rails, what else moves?  Whatever it is, if you can make some kind of mechanical linkage to it, you can throw the turnout.  Often the throwbar is a long tie at the point end of the switch.

 

Jeff But it's a dry heat!

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Posted by Vail and Southwestern RR on Monday, September 24, 2007 10:18 PM

May I be the first to say, most politely, that's one ugly turnout!  The brass strips on the underside are not to power the frogs, which look quite plastic, but rather to get power to the rails beyond the frogs.

As far as throwing the turnout, is the 'spring thing' holding the turnout in the diverging position, as it appears?  Also, do I see some kind of slot in the box at the frog end of said spring thing?

 

Jeff But it's a dry heat!

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Posted by Anonymous on Monday, September 24, 2007 10:44 PM

Yeah they aint pretty, but they were cheap (hold the laughs). I'm thinking about modeling some of the low budget railroads of yonder years....Whistling [:-^] You are correct about the frogs, they are plastic. The "spring thing" does hold it in the diverge position, but it seems to serve no other purpose. There is a "slot" in the box where you mentioned, but it's so darn small I don't see what purpose it would serve. It's about as thick a a piece of paper. They could easily be modified for undertable throws, and I took a scrap one and made a hasty modification to accept an Atlas manual throw...somewhat....it could work..LOL. At this point I am unfamiliar with undertable switch motors....that's another day.

 

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Posted by Vail and Southwestern RR on Monday, September 24, 2007 11:05 PM

It sounds like you are on the right track.  The only question I'd have is about the reliability of a turnout with only one moving rail.  It seems to me that the gauge of the wheels becomes more important, and maybe in conflict with what 'normal' turnouts like.  Though I have not though enough about it to say that out loud!

 

Jeff But it's a dry heat!

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Posted by Anonymous on Monday, September 24, 2007 11:39 PM
I was wondering that as well, but they do have the guardrail..I call it GUIDE rail, cause thats what it's for.....we've all heard that sometimes less is better..but we'll see. I just need to figure out how to get these puppies motivated and see what turns out.
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Posted by UP2CSX on Tuesday, September 25, 2007 12:54 AM

I used these in a time long, long ago. The compnay was connected with Rivarossi. The turnouts more resemble the old stub switches that were common in the early days of railroading than than a modern turnout. There was motor you could buy that fit in that cover and worked the throwbar. Since there was only one rail to throw, it was a tiny motor. I can't imagine where you could get those any longer.

You can cut that whole plastic section away from the turnout, just leaving the drawbar in place. You can then use a Caboose ground throw postioned so the drawbar hole was under the ground throw peg when the turnout rail is in about the center position. You can also cut the drawbar shorter and drill a new hole if you have clearance problems with the ground throw. A piece of cork roadbed (or WS roadbed now) is just about the right height to mount the ground throw.

The first thing for you to do is hook up power to each turnout and make sure that both the straight and diverging routes have power. This was a common problem as those little brass wires under the turnout broke or corroded. Next, I suggest you make a little test track with a few setions of straight and curved track with the turnouts mounted each few sections. Use both left and right hand turnouts. Have enough track on the diverging route so you can a locomotive and few cars down it. Using the locomotives and freight or passenger cars that you will typically use on your layout, run the train both backwards and forwards, using both the straight and diverging routes. If you find the trains operate without a problem, you have a good lot of turnouts. As long as there weren't power problems, these turnouts worked pretty good, even though they look terrible. Many of them have poorly made guard rails and the point rail didn't rest securely against the stock rail. If you find you're unable to run a train reliably on your test track, and even though I hate to tell you to do this, you should chuck them and write it up to experience. These came out about the same time as Atlas Snap Switches and they were quickly driven off the market by Atlas. All I can say is if they work, look at them as temporary switches and don't ballast too heavily around them so they can be pulled up and replaced as needed. There's also an issue with the diverging route not matching any modern turnout so you'll have to modify any track plan you use to account for the difference. Lay one on top of an Atlas switch and you'll see what I mean.    

Regards, Jim
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Posted by Anonymous on Tuesday, September 25, 2007 10:01 PM

Thanks for the info. I kinda figured the price was too good to be true.....BUT as they say...live and learn. I'm going to make the best of it and use these in low traffic areas of the yard. I have already played around some trying to figure out a way to rig them. It can be done...I did lay one on my Atlas switch and they matched up perfect. I thought the Casadio was not as sharp a turnout, but it's the same as the Atlas. Thanks again everybody!

 John

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Posted by UP2CSX on Wednesday, September 26, 2007 1:25 AM

John,

Even if they look the same as the Atlas switch, try laying two identical circles of track from the diverging routes of both turnouts using sectional track. I'm working from memory here but the Casadio turnouts were about 1/4 inch, maybe two degrees different than the Atlas. If you're using flex track, this probably wouldn't matter but I seem to recall having to cut small pieces off the last curved section to make a complete circle between one of these turnouts and an Atlas turnout.

Regards, Jim
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Posted by rayw46 on Wednesday, September 26, 2007 9:05 AM

I appears that these were designed to simply be flipped with your finger, in more ways than one.  Almost all modelers have, at one time or another, been tempted to go the, "cheap," route.  Can anyone honestly say that doing so has resulted in a better more enjoyable experience in the hobby?  I know it's enjoyable for us to take something that won't work and make it work; it gives us a sense of accomplishment.  But don't do it with your trackwork, you're asking for trouble. 

Ray

Shoot for the stars; so you miss, you are only lost in space.
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Posted by loathar on Wednesday, September 26, 2007 10:09 AM
I would make sure your trains don't derail on these before I did anything. Judging from the misalignment of some of the rails on your example, I doubt that your going to have smooth operations with them.
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Posted by Anonymous on Wednesday, September 26, 2007 10:06 PM

Thanks everybody for the input. I'm gonna experement with them and see what happens....for now. If they do not work out then no love lost. I like the Atlas much better anyway. I'll let you know how it turns out...will be a while though...I have alot on my plate right now. If they function ok, then I'll likely do as I said before and just use them in the areas that will not see much switching and use the Atlas or others in the high switch areas. Thanks again.

John

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Posted by steam618lover1 on Friday, September 28, 2007 4:10 PM

Hi Everyone,

 I could use some help with some switch building, I bought walthers cornerstone scale houses, on the large scale house there are suppose to be two switches, one diverts the loco from going on the scale, while it pushes the cars on scale, i also bought some back issues of model railroader to see how they made these switches to work, but what was missing was the parts list so i have no idea on what i need to make this work, i do have two manual switch throws, I even thought about cutting a switch right above the rails that are rivited down still trying to figure out if that will work, i like a lot of switcking even though it can be a pain in the butt, so if there's anyone out there that can help me i would be very greatful.

                              Thank You Very Much Earl T

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Posted by UP2CSX on Saturday, September 29, 2007 12:26 AM

Earl, that's a tough one. The turnouts for scale tracks were basically similar to the old stub switches used in the 19th century. All four rails are mounted on one throw bar. The rails were all cut at what would be the normal point position and the throwbar pulled the outside rails into the point position, displacing the running rails. Those switches had a very short diverging route, which is why scale track speed limits were always 5 mph or so. Because the diverging route is so sharp and short, the only way to do this would be hand lay the rails and have the rails just before the scale platform unspiked for about two inches. You would have to mount these rails to a throwbar that will take a lot of pressure because it's going to have to be able to push and pull all four rails. It will also require very precise alignment to prevent derailments since there's no frog. 

All the above reasons are why model scale houses are sold with dummy switches. Unless this is something that you're just itching to do, I'd suggest you use dummy switches also. It's a lot of work for something that adds very little to the operating realism of a model railroad.

Regards, Jim
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Posted by Vail and Southwestern RR on Saturday, September 29, 2007 12:40 AM

Andy Spenandeo's Freight Yards book has a chapter by Bill Darnaby on building a scale track.  He handlaid the switches using #6 points.  They look like frogless switches.  There is a pretty good diagram of all of the trackwork through the scale.

 

Jeff But it's a dry heat!

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Posted by modelmaker51 on Sunday, September 30, 2007 2:57 PM
They were designed for the older very deep european flanges. Tracking with NMRA wheels is unreliable, you're going to get a lot of derailments. The first advice was right, they're going to more trouble than what they're worth. Toss 'em.

Jay 

C-415 Build: https://imageshack.com/a/tShC/1 

Other builds: https://imageshack.com/my/albums 

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