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Why not more XOver between 'Slots' and 'Trains'?

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Why not more XOver between 'Slots' and 'Trains'?
Posted by pgtr on Monday, November 6, 2006 9:34 PM


Mostly I'm referencing 1/32 scale slots vs O guage trains - yes they are not exactly 'correct' scales for each other - but I'm thinking most of those who like to 'run' them vs modeling...

In the train world I see almost no inclusion of 1/32 scale slot cars in layouts and running.

In the slot car world I occasionally see an example of say a Lionel making an outer loop around a slot car setup.

Why is that? Or are my perceptions incorrect?

Note that while integrated systems like grade crossings are nice - I'm just talking about integrated layouts for example

Thanks

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Posted by chuck on Monday, November 6, 2006 10:16 PM
1/32 slot cars would be a good match or G (Garden Scale) trains.  They would overwhelm O gauge stuff.
When everything else fails, play dead
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Posted by daan on Tuesday, November 7, 2006 12:39 AM
As far as I know, carrera makes 1:45 racing slotcars. But why not make a bit more road on your layout and use radiocontrolled vehicles? (I have some Banshu RC cars on 1:87 scale, so in 1:45 there must be something to find I guess..)
Daan. I'm Dutch, but only by country...
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Posted by thor on Tuesday, November 7, 2006 7:13 AM

I've had this one in mind for about half a century!  My main beef with slots though, is the slots!  My notebooks are full of mad professor schemes for activating O scale vehicles with cord drawn magnets running beneath the road surface, the cords hooked up the way old valve radio tuning dials used to be, with pulleys and springs to keep the string tension and make it follow an endless route more complex than a simple oval.

In WW2 at least one British group of prisoners managed to build a working model railway layout that was powered by string and the trains moved by twirling handles on the front of the board, so the idea can be done and has been done.  With modern electronics, micro circuits and small batteries, it should be possible to build vehicles that are self powered and programmable, so your school bus can do its rounds and a few cars and delivery vehicles ditto.

TOMY and Playmobil both had an ingenious mechanical system of self powered vehicles that ran on streets rather like trains by being stuck in a groove so to speak, the real winner would be to design a system that does something like that whilst looking realistic, magnetic wheels following steel strips under the street perhaps, possibly even an induction motor running off mains power. If one can sell a system like this with interlocking tracks that can be made up into different configurations, it might be a winner. I've been working on this idea for quite a while but have yet to build a prototype.

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Posted by daan on Tuesday, November 7, 2006 8:43 AM

Ever heard of Faller? That's a german make for accesoires. The make small battery powered vehicles, with a steering front axle. On that axle they mounted a strong magnet.

I've used it on a h0 layout. You mount a steel wire with tape on the layout, but make it a continuous loop or point to point. Then pout plaster over it, so that the steel wire is just embedded under the plaster. Paint it and voila, a street. The vehicles will follow the steel wire when driving. I had a bus route with a stop at the station (all models have a magnetic switch inside which can be activated by an electromagnet under the street. It will make them stop if the magnet is powered.

I must say, it works flawless. The bus follows the steel wire very well and keeps on going for a few hours on a rechargable on board battery. The vehicles have scale speed (about 30 miles/hour) and enough tractive effort to climb hills..

To get a bit of an idea on it:

http://www.oude-station.nl/faller_car-system.htm

http://www.modelspoorclubzaanstad.nl/faller.htm

http://www.mec-eggenfelden.de/carsystem.htm (they even have lights in them!)

On these pages you'll get a better impression of the system called "Faller Car system". Please keep in mind that it's all in 1:87 and it's not available for 0, but it might give some builders an idea what to build for their layout (because it's no rocket science).

Daan. I'm Dutch, but only by country...
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Posted by jonadel on Tuesday, November 7, 2006 8:48 AM
It's ironic that this topic has come up today as I was just thinking about including slot cars on the next build and how to make it look decent. As I continue to think about how to include cars my concern is always space. The first priority are the trains, then scenery and then possibly slot cars.

Does anyone have links to trains/cars with pics?

Jon

Jon

So many roads, so little time. 

 

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Posted by daan on Tuesday, November 7, 2006 8:50 AM
follow the links above, or search google with "faller car system". It's not 0, but quite nice to see what you can do with it.
Daan. I'm Dutch, but only by country...
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Posted by cnw1995 on Tuesday, November 7, 2006 9:55 AM
I think one of the layouts in the Dec CTT has a bus that works by wire - though it's barely visible in one photo. I remember stumbling across a semi-trailer in roughly HO scale that worked like that.  I think the larger issue that Daan brings up may go back to the olden days of the hobby when 1/32 slot cars were rising up as a hobby of their own - there was talk of their supplanting toy trains in the hobby marketplace. So the two hobby camps may not have been exactly friendly. As we have seen, they both found their niches.

Doug Murphy 'We few, we happy few, we band of brothers...' Henry V.

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Posted by phillyreading on Tuesday, November 7, 2006 10:04 AM

Remember when K-Line was around, over a year ago, they started making something called Super Streets-an attempt to bring an O gauge  roadway to the hobby.  They made adapter tracks to go to O gauge track and made some separate sale cars for the track system, the cars they made were not the most realistic but was a good attempt to bring a roadway system to O gauge.  Also the track could be used for trolley systems as it was close to 16 inch radius curves.

Lee F.

Interested in southest Pennsylvania railroads; Reading & Northern, Reading Company, Reading Lines, Philadelphia & Reading.
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Posted by tomikawaTT on Tuesday, November 7, 2006 10:54 PM

Slot cars and model trains involve two totally different mindsets:

  • Railroaders have to cooperate with everybody to get their train over the road, complete their assigned switching chores and/or keep the miniature passengers happy.
  • Slot car pilots are in flat-out competition with each other, to see who will cross the finish line first.

There simply isn't any available bandwidth in the slot car mentality to develop the attitude needed to successfully operate a railroad, model or full size.  OTOH, when a model railroader tries to incorporate slot cars into a layout it quickly becomes obvious that the available vehicles will not operate at anything like scale legal road speed without major modification.

To put this in perspective, imagine, if you can, a NASCAR race on a track bisected by a rail line, crossing at grade, that supports frequent loaded and empty unit coal trains...

Chuck (who would love to incorporate scale vehicles, operating at scale speeds, into his scenery)

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Posted by Joe Hohmann on Wednesday, November 8, 2006 6:46 AM
 thor wrote:

I've had this one in mind for about half a century!  My main beef with slots though, is the slots! 

 I've been working on this idea for quite a while but have yet to build a prototype.

I, too, have been thinking about this, at least for a club module. I'm going to look towards using "earth magnets", which are very small and powerful. The main problem I see is getting the cars to turn in the opposite direction without having to use a "conveyor-belt" loop under the table (since my diecast cars are pretty heavy). Joe

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Posted by thor on Wednesday, November 8, 2006 11:36 AM

Suppose you had a 'reversing drive way' being a ramp that a car could follow up, with a spring biased front steering so that as it rolled backwards it also turned back onto the roadway.  Something like a reed switch could kill the power to the drive wheels or an infra red signal.  The driveway perhaps should have a magnet on a loop system so as the car approaches it can be picked up to turn onto the driveway?  Obviously this needs a bit of thought but in principle its doable.

I hadn't heard of those Faller cars but the idea seems to be easy enough to copy using a suitable chassis modded to fit your own diecast models.  Anyway thats food for thought, thanks Daan for the information.  I'd like to have a road/rail interface even if it was an endless loop, at least it adds something to have a truck pull up, a crane transfer its load to a train or a bus do its rounds once in a while.

Half the enjoyment I got from my trains was thinking up 'special effects' even if only a few ever got off the drawing board. I take my hat off to Lionels designers I still havent figured out how they do that cattle car and corral routine and I refuse to 'cheat' by looking it up. I think I know the basic principle but I can't figure how they get them to walk uphill.

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